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Author Topic: The Division "That Which Remains"  (Read 436 times)

Cipherhornet18

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The Division "That Which Remains"
« on: February 18, 2018, 03:17:38 PM »

Genre: Military Thriller/Semi Sci-Fi

Players Required: As Many As I Can Get Without Disrupting Normal Flow

Premise: I had an idea a while back of sort of a coming together of the recent Tom Clancy titles in the setting of The Division. So, Rainbow Six Siege, Ghost Recon Wildlands, and Splinter Cell Blacklist (I know Blacklist was last gen, but no one's made a new Splinter Cell). The idea is that in the midst of the Green Poison outbreak in Manhattan, Rainbow, the Ghosts, and Fourth Echelon are all caught up in it as well.

Of course, player-made characters are more welcome than existing characters, but I'd be willing to entertain someone who has previously demonstrated good writing to pick up one of the original characters from that series.

I did, at one point, rewrite Rainbow's staff to acknowledge the past operators while also including all of the new ones from Siege, up to the Operation Chimera update, though I can easily work in those two operators. So this does mean that "Six" is still Ding Chavez, not the random lady that has appeared so far with not so much as even a name.

So far, the ideas I had were that among the threats present; someone has found hard drives belonging to the Horizon Corporation, which includes notes on the Shiva virus (Shiva was a mutated strain of Ebola intended to wipe out the planet's population in an effort to save the planet. Ironic it would be found, then, because that was the intent behind Green Poison, just in a much different way), one or more of the Santa Blanca drug cartel, recently extradited from Bolivia to the US, has gotten out and and intends to take Manhattan for themselves, and a similar situation with one or more of the enemies that Sam Fisher has made intends to cause chaos (such as the Engineers or the Black Arrow PMC).

I'm also thinking of going off of The Division's Endgame situation, so the three main factions are leaderless (Joe Ferro, LaRae Barrett, and LTC Charles Bliss are all dead) and that all four factions are changing the game up somewhat. While the West Side Piers update goes with that they're working together, I'm also of the mind that with the new threats carving their own interests, they might also be splintering up a bit too.

But for those of you who have looked at this and seen words with no context, I'll point out some helpful tips for the players.

Division Agent: Activated as part of the Strategic Homeland Division's last ditch protocol, under Presidential Directive 51, a Division Agent is an ordinary citizen who is a sleeper agent. When activated (by their ISAC watch glowing orange), they are granted access to cutting edge tech and given one order; protect that which remains. The Division has the highest operational authority, answering only to the President, but this has given rise to Division Agents going rogue to fend for themselves or being picked off because of them having to take on difficult assignments, often on their own. While ideally, a player would be a Second Wave agent and one of the "good guys", I'd be willing to entertain someone playing a rogue First or Second Wave agent.

Ghost: Originally a small group of Green Berets, the Ghosts have expanded and become a JSOC unit that draws personnel from all of the US's Special Operations units, though nominally, it is still a US Army unit. A Ghost has access to the latest tech and even though they are always recruited from existing Tier One units, they still undergo even more grueling training to make sure they can handle any situation with a small team. The reason is that a Ghost also does not exist as a Ghost. They are deployed on sensitive operations that cannot be tied to the United States in any way, and must be able to complete the mission with very little to no support. This tends to mean that Ghost teams have a very tight bond among the teammates, and anyone who earns the respect of a Ghost tends to have made a friend for life.

Rainbow: On the opposite side of the coin is Rainbow. Established by John Clark with assistance from US SOCOM and the UK's SAS, Rainbow is a multinational counter-terrorist unit that nominally doesn't exist but recent events put them in the public eye. They draw from military, law enforcement and civilian fields to get the best of the best, but Rainbow's mission is largely reactionary, engaging terrorist acts as they happen. As a result of the way the unit has been set up, the operators come from wildly varying backgrounds but have come together under a single purpose, and this also means that they bring a diverse array of tech and tactics to the table. Like the police, Rainbow's best missions are the ones that a shot is never fired. They are highly trained to operate in urban environments, and taught to always think outside the box, be it deploying unusual equipment in a helpful way or simply breaching from an angle that an enemy won't see coming.

Fourth Echelon: If Rainbow and the Ghosts don't exist, then Fourth Echelon is considered a myth thought up by some conspiracy theorist nutjob. Rebuilt from the NSA's Third Echelon, Fourth Echelon was originally just a small group composed of four people, a small support team, and a modified C-17. It has since only grown a very small amount, as trust is very hard to come by in their line of work. Fourth Echelon is intended to deploy shadow operatives, who do their best work when no one even knows they are there, but can be given an unlimited level of freedom if the mission so requires (the so-called Fifth Freedom, which is the freedom to protect the Four Freedoms as described by President Roosevelt in 1941 (Freedom of Speech, Freedom of Worship, Freedom from Want, Freedom from Fear)). They tend to favor tech and equipment that will either help them remain unseen or to see the enemy well before they are seen.
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Cipherhornet18

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Re: The Division "That Which Remains"
« Reply #1 on: February 23, 2018, 03:43:50 AM »

Additional Character Info:

Division Agents: Division Agents tend to have the most customization to their equipment and gear, as they exist outside of normal supply chains. Their strength is in their adaptability and knowledge of the area. The base of their tech is ISAC, or Intelligent System Analytic Computer, a development of Cross-Com and SMI to create an information processing system that can manage the various pieces of equipment and intelligence an Agent will encounter and break it down into manageable chunks while also providing augmented reality assistance in combat.

Agents either use a special set of contact lenses or other eyewear that ISAC then projects information onto, and audio cues are transmitted through an Agent's earpiece. Information given includes enemy and ally tracking, weapon and ammunition status, waypoint markers, and can even call up recordings of events in areas by collating information from numerous electronic sources into ECHOs. ISAC is also capable of remote hacking and communication intercepts, but the decryption software is considerably slower than dedicated programs or dedicated information specialists with a computer.

In combat, Agents are typically equipped to handle a wider range of situations, and as such, it is commonplace for a Division Agent to be armed with a sidearm and two primary weapons. Their personal gear is often functional but favors reduced weight to encourage mobility. It is rare for a Division Agent to be equipped with heavy armor. Typically, their protection is a Kevlar vest, knee and elbow pads, a single sling "go-bag", tactical gloves and a respirator rated for use in highly contaminated areas.

They also have access to several experimental pieces of equipment that an Agent can equip two of at any given time. These range from advanced medical tools that can keep an Agent in the fight longer to miniature automated turrets and even advanced ballistic shields.

The downfall of a Division agent is their lack of specialization and reliance on tech that is on the bleeding edge, as well as operating on their own or in small groups. ISAC has been found to be easily disrupted by EM fields and high voltage electric shocks, which can shut down Agent equipment and disrupt their Augmented Reality vision. Large groups of enemies have been known to swarm Division agents, surrounding them and defeating quality with quantity. When denied their equipment and mobility, a Division agent becomes one gun against many, and only a few have survived such encounters.

Ghosts: Ghosts are essentially Special Forces operators, but better. While they have a specialization, every Ghost is expected to have the same core set of skills in the event they need to pick up where another Ghost left off. This means that a Ghost team is typically prepared for any situation, but work best when each operator can apply their skills fully. Thanks to their unique position, they field tested the Land Warrior and Future Force Warrior concepts and this gave birth to Cross-Com, an advanced communications and Augmented Reality heads-up system. Cross-Com provides similar features to ISAC, but does not have the ECHO system and does not perform information processing, hacking, or other advanced features. Instead, it is intended to focus on providing information on a battlefield, such as weapon telemetry, enemy and friendly position status, and navigational information. It also provides visual assistance in low-light situations with a combination Night Vision/Infrared system that is less prone to "white-out" in higher light situations. Cross-Com was built to be used in the field, and as such, is mated to specific eyewear and is hardened to operate to withstand most EM jamming systems.

Ghosts are also equipped with a small airborne remote operated drone, which is intended to be used for recon and can be customized with several features to disrupt enemy forces. Experience recently gathered from Operation Kingslayer has seen a wider range of customization features, including explosives, EMP devices, noisemakers, and in one particularly industrious case, the fitting of a suppressed .380 handgun. These drones, however, are more vulnerable to jamming, and are not invisible. As such, if they are seen, an enemy will try to destroy it, or at the very least, will be alerted to the presence of a hostile force.

Ghosts also tend to bring two larger weapons and a sidearm into a fight, as well as a host of grenades and explosives, but will mainly try to specialize their loadout to meet both the needs of their skillset and the needs of the mission. There are not many weapons a Ghost is unfamiliar in the operation and use of, but it is equally true that a Ghost sticking with their favorites is not unheard of.

One important factor for the Ghosts is that they are a team, and a lone Ghost is either one that has become cut off or a very special case. They can operate solo if needed, but it is far more common for a four-man team. Denying the Ghosts the ability to control the flow of battle is something that an enemy can exploit, and in some cases, bringing heavy firepower to the table when it is not expected can take even the best Ghost team off guard.

Rainbow: Rainbow operatives are also team players, only in rare cases of special recon missions do they deploy as "lone wolves". They all have a role to play, but outside of some of the civilian specialists, they all are competent combat operatives as well. Rainbow's strengths come from having each other to draw a unique set of skills and tactics from. They use the same Cross-Com system as the Ghosts (though really neither know of the other using it), as well as a state of the art communication system that is exceptionally difficult to jam or disrupt.

As an added strength, it is not uncommon for some Rainbow operatives to have some sort of unique piece of equipment or skill that they have helped to pioneer or employ in counter-terrorism operations. They are all also practically artists when it comes to the art of breaching and clearing. Breaching charges and flashbangs are perhaps their most used tools, and when possible, they are all also capable of fast rope and rappelling to hit the enemy from unexpected angles.

Given their field of expertise, Rainbow operatives typically only carry one primary weapon and a sidearm, as well as plenty of breaching charges and flashbangs. It is not unheard of for Rainbow operatives on extended ops to go to the 2+1 style like the Ghosts, but lately, it is more common for 1+1.

Rainbow rely on mobility and shock tactics to get the job done, and their worst missions have been when they are bogged down or overwhelmed. As their line of work calls for speed and surprise, an enemy that can pin a Rainbow team down can make their life difficult, and a well fortified enemy who can funnel Rainbow teams into chokepoints will also hurt them.

4E: Fourth Echelon agents are typically on their own, but have been known to work in pairs as well. They are often found in advanced bodysuits that offer a limited degree of protection but a high degree of stealth. 4E Agents also have access to information from the Strategic Mission Interface, a powerful analytics computer that processes relevant data for use by the mission team, with a remote uplink to an Agent's OPSAT. This link can send relevant intel from the SMI to a field operative or be used to relay information from the field to the SMI and mission team. This also means the OPSAT and SMI can perform remote hacks on electronic devices and allows the OPSAT to act as a local control for remote controlled devices, such as drones.

The next standard piece of tech are the goggles that 4E agents are issued. On the surface, they appear to be advanced night vision goggles, but they are customized to be much more than that. On top of a much sharper image that reduces the possibility of distorted depth perception, the goggles also feature an IR mode that includes footprint tracking for recently passed through areas, and a sonar pulse that can detect targets even through solid objects, such as walls. The sonar mode, however, can be distorted when the user moves, but the other two modes are perfectly functional in just about any situation the user needs them for. However, they can be jammed by certain EM fields due to the sensitivity of the electronics used.

4E operatives also have access to a wide range of gadgets that can aid in the infiltration of an enemy facility. These range from distraction devices, devices that can provide additional means to track an enemy, or ways to disrupt the enemy's security devices. However, agents have a limited supply and therefore must be careful about how they employ these devices to ensure the most use is obtained from each device's deployment.

Typically, a 4E operative will go into a situation with a favored silenced pistol, with a larger weapon in reserve for emergency situations or to act as a longer ranged weapon in a situation. They are also trained in martial arts in conjunction with an advanced shooting stance to ensure that they can quickly and quietly dispatch enemies, and this stance tends to favor handguns over long guns. In the best of cases, if a 4E operative uses a firearm at all, it is their pistol.

Unfortunately, all of this means that if a 4E operative is caught in an outright combat situation, they are ill-prepared. An enemy that is alerted and able to marshal their forces is an enemy that likely will be able to defeat a 4E operative. And if that enemy can also deny the agent the ability to use gadgets to turn the tide will have minimal difficulty in dealing with an agent in their midst.
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Cipherhornet18

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Re: The Division "That Which Remains"
« Reply #2 on: June 11, 2018, 09:44:36 PM »

Okay, after seeing the E3 footage of The Division 2, I've decided to kick things and move the location. And I will put it to the general populace for making a vote on this. Right now, I'm thinking about Las Vegas, Seattle, San Francisco as specific cities, and then at places in general like Colorado, Texas (or somewhere in the Gulf Coast area in general), maybe another East Cost area like Boston, Virginia or something like that.

The idea in my head is that wherever we go, the local authorities don't have much of a grasp, there are those willing to still fight. Bad circumstances stranded some of the most elite operators from around the world in this area, but the Division already has activated agents in the affected area. Some might have already gone rogue, some might already be dead, so there has to be a beginning somewhere.
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