Lost Worlds Sci-fi and Fantasy Forum

X-Zone. Free Role play worlds => The Multi-Verse => Multi-verse OOC => Topic started by: Cipherhornet18 on June 21, 2018, 11:42:28 PM

Title: The Multiverse Incident
Post by: Cipherhornet18 on June 21, 2018, 11:42:28 PM
I'm going to break protocol to explain this. So bear with me.

The idea here more or less is a collision of the multitude of science-fiction "universes" out there to take on their worst enemies who have banded together as well (and perhaps one even bigger who dwarfs that, we'll see).

Each player picks up to 3 franchises, and can assemble a force no larger than 10 capital ships (embarked fighters do not count to this count, but individual ships like the Millennium Falcon or Serenity do). You can use player created and existing character, and the GM will handle the selection of canon characters on a first come/first serve basis. In situations where the canon character was player generated (such as Commander Shepard), the GM must evaluate both players' requests before deciding to allow or reject using multiples of those characters. Custom, fan made, and player created designs will be HEAVILY restricted and must be approved before they are used, and the GM will require some level of detail to be provided. The only exception is any currently approved designs in the LW Stargate area.

This is intended to be fun, but I'm going to lay down the law right now.

#1 - THIS IS NOT SCI-FI DEADLIEST WARRIOR. This is not your chance to prove that the Ultramarines can totally kill the SPARTANs. I refuse to GM a game where we spend all day arguing differences in technology and that someone is gaming the system to flaunt why their favored series, characters, ships, weapons or whatever is going to dominate while everyone else plays second banana. On that...

#2 - We're all going to be on the same side, so we will make it work so everyone can bring what they want. I will not entertain arguments of "Well, the Federation would never work with the Galactic Empire..." or whatever. Consider unholy alliances a viable option. It can be an uneasy alliance, sure, that's great RP material, but we won't exclude anyone, and I'm not going to entertain someone intentionally bringing stuff with the purpose of being excluded.

#3 - No godmodding, no god powers, no superpowers, no Mary Sue. Force powers, biotics, and whatever else falls into those "powers" categories can be used but must not be overpowered. This kind of stuff makes life very difficult for everyone when your characters have all the answers and can cast aside any threat.

#4 - The common theme behind all of this is that we're doing this for a little self-indulgence and fun. But bear in mind that no one wants to be the second fiddle to someone else's fan fiction. We're all going to have small groups of mixed units, so we're all going to be kind of doing our own fan fictions, but be respectful to one another when cross-over between groups happen. IC tensions are all and well, but OOC is not.
Title: Re: The Multiverse Incident
Post by: Mim on June 21, 2018, 11:48:55 PM
 I'm in! I'm bagging SG, and....erm....ha....dang it.... *o Dark Angel! :D 3 would be too much for me  :look and in discussion with Cipher, I is going for Firefly where I will use one my premade FF characters....although that could change....a BSG character is inviting :D So I am bagging Kara Thrace for now.  :fp
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 21, 2018, 11:56:25 PM
I should point out a couple things:

1 - No one has a monopoly on a franchise.

2 - You're not required to pick 3, if you can make do with 1 or 2, by all means.

3 - You can run with as few ships as you want, the max is 10 total as previously stated.
Title: Re: The Multiverse Incident
Post by: Shadowlord on June 22, 2018, 01:59:07 AM
I want in on this.
I am just wondering if to go with Goa’uld or not to.
Curious what other people are choosing.
Title: Re: The Multiverse Incident
Post by: Mim on June 22, 2018, 02:23:08 AM
 My final choices are.

 Stargate: UNS Dreadnought.

 Colonel Lily Radovic
 Wing Commander Cate MacGregor

 BSG: Galactica

 Major Kara Thrace

 Caprica 6
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 02:43:34 AM
BSG:
-BS Aegis (Valkyrie II-class Light Battlestar)
-GS Emancipator (Defender-class Gunstar)
-ES Avenger (Cygnus Mk. III-class Escortstar)

Mass Effect -
-SSV Ticonderoga (Captured Cerberus SR2-class Stealth Frigate)
-Normandy SR-2 (Cerberus SR2-class Stealth Frigate) (Post ME2/Pre ME3)

Star Trek (Running off of Star Trek Online)
-USS Hornet (Avenger-class)
-RRW Incepteris (Faeht-cass)
-USS Archangel (Sovereign-class (Archon Refit))
-ISS Dauntless (Terran Aventine-class)
-USS Aegis (Ranger-class (Temporal Agent Upgrade))
Title: Re: The Multiverse Incident
Post by: Altzek on June 22, 2018, 04:54:06 AM
Straight outta Freelancer

Admiral Otto Schultzky
RMS Niflheim (Rheinland battleship)
RMS Donau (Rheinland cruiser)
RMS Ruhr (Rheinland cruiser)
RMS Yggdrasil (Rheinland cruiser)
RMS Stuttgart (Rheinland cruiser)
RMS Elsass (Rheinland cruiser)
RMS Emden (Rheinland gunboat)
RMS Karlsruhe (Rheinland gunboat)
RMS Leizpig (Rheinland gunboat)
RMS Oder (Rheinland gunboat)

One thing, though:
FTL is not a thing in Freelancer, you move through systems with jump gates or jump holes (magnetic anomalies that lead you to another solar system, often adjacent). Onboard FTL is not a thing at all, even interplanetary travel at ftl speeds is conducted through artificial slingshots.
Will I be able to use jump holes?
Wouldn't want to get stuck in one system.
Title: Re: The Multiverse Incident
Post by: Shadowlord on June 22, 2018, 08:46:00 AM
Warhammer 40k
Battlefleet Armageddon
Admiral Orexus Dragonclaw

Apocalypse Class Battleship - Emissary of Darkness
Nemesis Class Fleet Carrier - Storm Bringer
Exorcist Class Grand Cruiser - Burning Vigilance
Armageddon Class Battlecruiser - Dark End
Long Serpent Class Battlecruiser - Eternal Vengeance
Gothic Class Cruiser - Black Scale
Lunar Class Cruiser - Crescent Moon
Tempest Class Frigate - Summit
Tempest Class Frigate - Maelstrom
Defender Class Light Cruiser - Vanguard
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 10:45:06 AM
Altzek: I wont kneecap anyone. Yes you can use the jump holes, and can you give a quick primer on your universe setting? Ive not heard of it.

Shadow: Coming in with WH40K, niiiice. Im not super familiar with it but I know enough to know itll be interesting to see how you deal with being grouped with Xenos and potential heretics  :lol
Title: Re: The Multiverse Incident
Post by: Altzek on June 22, 2018, 12:31:54 PM
Tech-wise it's fairly standard stuff which means:
1) Primary weapons (cannons and turrets) are energy-based, which means they use lasers, photons, particles, positrons, neutrons, tachyons, pulses and plasma. The Rheinland Military, from whom I'm bringing a fleet, uses tachyons and neutrons.
2) Shields include include those based on positrons, gravitons and molecular ones. Rheinland uses molecular shields, good against particle and plasma weapons, bad against tachyon and neutron ones. They're so-so with lasers, pulses and photon-based weapons.
3) Snub fighters can launch things like torpedoes and missiles. Also, since cruise speed is needed to reach places within a solar system, specialized missiles exist called cruise disruptors, those cause no damage and exist solely to shut down the engines of the targeted ships. Mines can also be dropped by snubs as baits against chasing enemies, it's a real bummer when you bump into one, often in the trajectory of the ship you're chasing.
4) Snub ships in the vanilla game include light fighters, heavy fighters (often used as bombers as well), very heavy fighters (unavailable to colonial militaries, only to criminal groups and wealthy settlers in solar systems outside colonial rule). Mods like Discovery introduce super heavy fighters (entirely useless), specialized bombers equipped with torpedoes and weapons that particularly allow them to dine on shields and colonial lines of very heavy fighters which have become staple in their militaries. Whether I'll be allowed to have Disco's additional snub classes or not is up to you.
5) Capital ships include gunboats/gunships with anti-snub capabilities, cruisers and destroyers which for some reason are conflated together, and battleships which also have a minimal carrier role (being able to carry on board eight to ten fighters. A freighter should also be able to dock with them).
6) There are no cloaking devices, not on human ships at least. Aliens use them but as you progress in the campaign you find out that governments that have been compromised by aliens have managed to implement alien technology on human ships, and this means in our case cloaking devices. Incidentally, I decided to bring in the colony that's the most infested (including the character I'm playing as) because of the neato cloaking devices which allow me to even the odds with the other franchises here. Note that alien technology is entirely living and organic, probably the only organic piece of equipment on otherwise electromechanical ships.
7) It's implied by the semi-empty cockpits with the pilots floating in the middle that at least snub fighters are controlled mentally.
8) Hulls are repaired with nanobots, shields recharged with batteries. It happens on the spot ingame but whether this is the case or not is up to you. Maybe you can make it necessary to wait some time to make the nanobots and batteries work their magic, maybe you want a 200% vanilla-like "experience", up to you.

Explaining the lore would take much more room here, which is why I invite you to get the game from Gog.com for the princely sum of five bucks or just consult a wiki like http://freelancer.wikia.com/wiki/Main_Page (http://freelancer.wikia.com/wiki/Main_Page) this or the TVTropes pages, but broadly speaking we're talking about a Weimar Republic IN SPACE (and three other colonies, Space America, Space Japan, Space and Space Britain, none of which I've decided to bring along because no neato cloaking devices except on one Space American prototype ship that went missing) that's like totally economically bankrupt and with one left-wing rebellion after another that's taken advantage of by a species of aliens created millions of years ago by an elder race that wakes up one day only to find out that their cradle and the toys left by mommy and daddy have been taken by these weird hairless monkeys. The aliens are like "Eh, maybe it's not too bad, it would've taken us centuries to figure out how these things work and they've just spared us all the work. Besides, that's how we're supposed to look like" and come up with this convoluted plan to make most humans kill each other by taking over higherups like some snakes we're familiar with are used to and launch an inter-colonial genocidal war that would allow them to soften mankind enough to hijack it and remake it and its civilization in their image.
We can also jump this alien part and just pretend I'm playing as a regular Space German admiral if only because we aren't playing Stargate, up to you.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 22, 2018, 01:04:03 PM
Couple of questions. Seeing as the UNSC Infinity carries 10 Frigates in its compliment. (Like inside its structure, in hangers. Not just clamped on the outside.) Do those Frigates count as the 10 ships or not?

Also...
Space Marine factions from 40k...
I've run with my own chapter ever since I was a kid. The Barbarian Marines. (Yes they are space marines but they follow a more militaristic protocol rather than a religious one.)
Can we have our own or would we be limited to pretty standard chapters?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 01:28:19 PM
Alt: Right on.

All of these universes exist seperately from each other so you dont need to change your canon to match anyone elses.

Bowsy: Given the Infinity's scale and the Frigates, if you take the complete package, count it as 4 ships and we'll call it square.

As for the Chapter, I only know its a vital part of the Space Marines identity. If Shadow and other 40Kers dont take issue to it, youre free to use your own Chapter.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 22, 2018, 02:19:25 PM
Ahhh Man. I now dont know what I want...

Can I mix ships and crews? So like a NX Refit maned by Spartan Teams.
Kind of leaning towards a small unit.

I have a great Spartan Fire Team that could work in this quite well. But two of them are Canon Characters?

I cant decide weather I want the Mechs from Star Ship Troopers. Space Marines, Spartans or Gears from Gears of War.
Title: Re: The Multiverse Incident
Post by: Altzek on June 22, 2018, 02:28:32 PM
Fair enough. So, does that mean multirole Valkyrie heavy fighters making up decent bombers as well? With no need to import from Disco?
Also, for the sake of the game, I will de-emphasise as much as possible the fact that I'm basically playing as an alien. Judging by the campaign they act in a fairly human-like manner anyway, hell the people they wear are probably even barely aware they have an hickey, they're just made to think that the alien interests are somehow desirable and act accordingly. For all intents and purposes I will play and act human the whole time.
Title: Re: The Multiverse Incident
Post by: Troy on June 22, 2018, 02:42:37 PM
I like the idea of mixing ship and crew. Stick some Jem Hadar on a ship, great for ground troops.

I'm trying to decide if I want 2 Klingon ships or ditch one for another newer Federation ship.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 03:15:28 PM
Im not really up for the SPARTANs on an NX. You can use canon characters, just remember that its first come on those.

Crew mixing from the same universe? Well, if you can make it work, the burden of which is on you to make it flow. But interuniverse mixing at the start is a negative.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 22, 2018, 03:37:04 PM
Damn it, there go my dreams.

Okay I will think about this.

How do all these things end up in the same place? Just so I can think about this.
Title: Re: The Multiverse Incident
Post by: Troy on June 22, 2018, 04:06:20 PM
(https://s22.postimg.cc/5x1kmlnlt/q-whatjpg.jpg)

He may have something to do with everyone coming together.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 04:07:00 PM
We're just going for some kind of anomoly in space and here we are. Im still deciding on a foe, because with a complete unknown franchise and one I know next nothing of, its going to have to be equal opportunity evil and bad. Im mulling over ideas.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 04:08:10 PM
(https://s22.postimg.cc/5x1kmlnlt/q-whatjpg.jpg)

He may have something to do with everyone coming together.

...I will chew so much scenery if I play Q as the GM. I friggin LOVE how over the top John DeLance was!
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 22, 2018, 04:21:20 PM
We're just going for some kind of anomoly in space and here we are. Im still deciding on a foe, because with a complete unknown franchise and one I know next nothing of, its going to have to be equal opportunity evil and bad. Im mulling over ideas.

So could I, theoretically move a Spartan Team on to another ship pretty quickly? Say their ship comes through heavily damaged and they are picked up with in the first few posts.

Also my 'canon' characters I am interested in playing Are SPARTAN III's Tom B292 and Lucy B091 from the Halo Books.

Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 04:32:06 PM
Yes, that is an option. And no one claimed those two so go ahead.

And unless there are objections, Im making Q the GM ICly
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on June 22, 2018, 05:36:36 PM
I don't want to be a party pooper at this point folks. But if you're doing this can you please make sure it doesn't interfere with the regularity of your other commitments?

I'd be willing myself to give this a shot, although time is my biggest enemy. If though I could get passed that barrier I'd be on board with something from Battlestar Galactica.
Title: Re: The Multiverse Incident
Post by: Altzek on June 22, 2018, 06:10:49 PM
I'm decently active in the other game and I have plenty of spare time for the time being, so I'm pretty sure I'll be able to commit to this as well if it will be interesting enough. Waiting for Cipher's write up at this point.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 06:48:00 PM
I know, Im not taking over or anything. Just something for fun.

And no pressure I guess lol
Title: Re: The Multiverse Incident
Post by: Troy on June 22, 2018, 07:14:49 PM
While I like the looks of the Luna class starship, the Intrepid fills the science role and is better armed. As for canon characters, Andromeda has her normal crew from the show plus others.
I was thinking of putting Shran on the Challenger, and unless someone wants to use characters from the Shenzhou I was going to use her normal crew and backfill with those from Discovery as needed.


 USS Challenger- NX Refit
 USS Shenzhou- Walker Class
 USS Enterprise NCC-1701 B- Excelsior Class
 USS Cochrane- Intrepid Class
 USS Phalanx- Diligent Class
 IKS Vuwrir- Klingon Vorcha Class
 IKS Mvakoc- Klingon Vorcha Class
 IRW Lithila- Romulan Dderidex Class
 UNS Victory- Daedalus-class warship
 Andromeda Ascendant- Glorious Heritage Class




(https://s22.postimg.cc/f6hzlhpch/Meta_Fleet.jpg)
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 22, 2018, 07:59:22 PM
Oh. That could be fun was thinking of having the NX-02 Columbia Refit.

As for Shran on the Challanger. I think thats a great Idea. Was thinking about it myself. But you beat me to it. Nice to see I wasnt the only one with that idea. Were you thinking of having him as the Captain or just a Bridge Officer?

Also. Would people preferto not have 2 of the same class of ship? Cause I was thinking about the Ambassador Class as well.
Title: Re: The Multiverse Incident
Post by: Mim on June 22, 2018, 08:01:37 PM
While I like the looks of the Luna class starship, the Intrepid fills the science role and is better armed. As for canon characters, Andromeda has her normal crew from the show plus others.
I was thinking of putting Shran on the Challenger, and unless someone wants to use characters from the Shenzhou I was going to use her normal crew and backfill with those from Discovery as needed.


 USS Challenger- NX Refit
 USS Shenzhou- Walker Class
 USS Behrihl- Excelsior Class
 USS Cochrane- Intrepid Class
 USS Phalanx- Diligent Class
 IKS Vuwrir- Klingon Vorcha Class
 IKS Mvakoc- Klingon Vorcha Class
 IRW Lithila- Romulan Dderidex Class
 USS Aries- Daedalus-class warship
 Andromeda Ascendant- Glorious Heritage Class




(https://s22.postimg.cc/f6hzlhpch/Meta_Fleet.jpg)

 Aries is an alternate spelling for Ares...can't see the SGC naming a ship after a Goa'uld  :lol and as I picked up the Dreadnought class you could to. The other one is the UNS Victory :D

 @Cipherhornet18 do we have a year? Like will it be 2018 or something?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 08:07:07 PM
The year is reliant on from where you are going. As to where or when you are, well, thats not going to be as readily known.

But to sum it up, you can set whatever era(s) your people came from, since it looks like Troy is all over the map for ST, for example.

Im mulling over an idea, I might just grab the threats from other unclaimed serieses. One for sure I dont see being grabbed, and so something from there will serve as inspiration.

As for your guide, Im doing it, Q will be my GM voice in game.
Title: Re: The Multiverse Incident
Post by: Mim on June 22, 2018, 08:16:22 PM
 Threat: I loved the Reavers from FF  :mwahaha or those Shadowy things from B5
Title: Re: The Multiverse Incident
Post by: Troy on June 22, 2018, 08:52:10 PM
Didn't think the Goa'uld would take names from the Greeks, they seemed to be mainly Egyptian. I'll make the change. And yes, I'm all over the map with Trek.  :cools


As for Shran, I was thinking maybe he'd be the Captain. The NX-Refit, or Columbia Class, is post Romulan War. If you have a role for him, go ahead, nothing was set in stone. I don't have an Ambassador Class. I thought about it, I like the design even if it's barely seen on screen.

I have 2 of the same class of Klingon ships and Mim & I both have the same class from Stargate. Nothing that says we can't duplicate ship classes.
Title: Re: The Multiverse Incident
Post by: Altzek on June 22, 2018, 09:00:18 PM
There's a bunch of Greek snakes like Cronus (Greek Titan God of time).
Title: Re: The Multiverse Incident
Post by: Mim on June 22, 2018, 09:01:16 PM
Didn't think the Goa'uld would take names from the Greeks, they seemed to be mainly Egyptian. I'll make the change. And yes, I'm all over the map with Trek.  :cools

 It's quite surprising where they did get names. Cronus = Greek , Nirrti= Indian, Yu= Chinese, Tanith= Roman, Amaterasu= Japanese and so many more.
Title: Re: The Multiverse Incident
Post by: Altzek on June 22, 2018, 09:08:51 PM
I think Tanith was Canaanite, Phoenician and Carthaginian, but yeah. Plenty of non-Egyptian snakes.

It's why I have Italic ones from the pre-Roman period. (Mamers being a Sabellic Ares/Mars, Euclus being a reference to Evklúí Patereí, or Pluto/Hades if you want, Mefitis being a mainly original Italic creation that's a mishmash of Artemis/Diana and Persephone/Proserpina).
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 22, 2018, 11:42:30 PM
Uh, guys. Not here.  :OT

I was considering something like the "Taken" from Destiny, but that's too limited. I'm looking more to the Nephilim from Wing Commander. They're a race that live in a parallel dimension and have an exceptionally genocidal attitude towards any race that could be strong enough to fight them. They will seek to overpower said race and do everything they can to wipe them out utterly from existence, and if they can't, they will retreat and try again.

Problem with the Nephilim exactly as such is that I don't like using insectoid races and biotechnology. So I may make them more machine-like, like the Forerunner Constructs, instead. But highly advanced ones, unable to be controlled by anyone.

So why does Q care? Well, the idea is that this race and the Continuum have had an understanding; the race could sate its needs in its own universe and the Continuum would not interfere. The truce being broken is implied to be something that is less than desirable, as a conflict on that scale would see all life everywhere destroyed in the crossfire.

The race would be using underhanded tactics to circumvent this truce, the Continuum won't break the deal, but they have Q play their game. Bring together "insignificant" beings to fight them.
Title: Re: The Multiverse Incident
Post by: Shadowlord on June 23, 2018, 02:40:34 AM
So we’re sacrifices to sate the bloodlust of some undesirable Xenos filth. Sounds like something the chaos gods would do. The will of the Emperor will guide us to victory.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 23, 2018, 06:51:40 AM
Just to check this wont all just be ship combat will it, like there wil be actual well, for lack of a better word be infantry stuff, I'm not just bringing in SPARTAN's for them to sit on their hands right?

As for Shran, I was thinking maybe he'd be the Captain. The NX-Refit, or Columbia Class, is post Romulan War. If you have a role for him, go ahead, nothing was set in stone. I don't have an Ambassador Class. I thought about it, I like the design even if it's barely seen on screen.

Oh no no, I was jsut thinking about some of the possible ENT Season 5 episodes I had read about. Shran was going to join the NX-01 Crew as I believe a chief of Security. (Or the MACO's I dont know how they were going to be all amalgamated. Its never explained. But I know they were going to add the Rank of Lieutenant Commander and he and Reed were to be the same Rank.) But anyway, No you can Have Shran. the Columbia may have a lack of Canon Crew by the Challanger has none.

All I would say is, when is your Challenger taken from? As I the Columbia has a sort of, troubled lore, with it being destroyed, mothballed or lost in various 'canon' sources with in the Star Trek canon. (Personally I was going to follow the events depicted in the Ships of the Line books, where she is lost at some point in the mid to late 2160's and ends up crashed in the Gamma Quadrant some how and only discovered past the events of DS9.)

Would it be possible to combine technologies from different universes?

So what I am currently interested in.
the Original and Canon UNSC Spartan Fire Team
SPARTAN Green Team Aboard the Damaged and Stolen Covenant Corvette Faithfull Conviction
Taken April 2558
Spartan II, George, Sierra 112. Master Sergeant.
Spartan III, Lucy, Beta 091. Petty Officer First Class.
Spartan III, Tom, Beta 292. Petty Officer First Class.
Spartan IV, Ronald Sykes. Gunnery Sergeant.

NX-02 Columbia. (Refit) Taken from around 2165
(Assuming its fate is as seen in the Ship of the Line book.)
Standard Crew Compliment.  85 Starfleet. 15 MACO's
Captain Hernandaz - Ship Commander
Commander Rivers - Engineering / First Officer
Commander Woodward - Science
Lieutenant Jenkins - Tactical
Lieutenant Tippen - Medical
Ensigh Farnam - Helm
Ensigh Marie - Comms
Title: Re: The Multiverse Incident
Post by: Troy on June 23, 2018, 08:19:46 AM
The Challenger would be taken sometime in the 2160s, after the War ended. I'm debating of I should have the Excelsior class rescue some Jem'hadar and Cardassians from the Dominion War era. If we throw Weyoun in as the Borta then it's double Jeffery Combs.


As for Q, describing him as a Chaos god is fairly accurate. .
Title: Re: The Multiverse Incident
Post by: Altzek on June 23, 2018, 08:34:22 AM
Freelancer's intro states that the sleeper ships were launched sometime in the 23rd century while the game takes place eight centuries after the arrival of the American sleepership (the first one to arrive) in the game's star cluster. Assuming a trip of anywhere between 10 and 100 years, this should put the game's starting year at somewhere in the 31st-32nd century.
Yeah, that's far in the future.


By the way I've just realized another thing, happens when you play too much Disco and not much vanilla:
the caps in vanilla have no shield, presumably to make their destruction easier during the campaign (you only meet them in the missions, never during free play). Does this mean I start with no shields even though there's basically absolutely no reason except replicating a gameplay exploit, or do I get to keep shields at least?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 23, 2018, 11:45:15 AM
Shadow: I think Q would actually be touched for the briefest of seconds being called a god  :lol

Bowsy: As for combining techs, it'd have to happen after the game starts and I'd like to see what you had in mind, but I don't see why not.

Also, I was rather conspicuously quiet about ground personnel because given the ships so far, it seemed silly to limit it. Everyone's going to have their favorites to write, the rest are expendables.

Troy: You reminded me of a point - actor/actress limitations don't exist here. So Cap'n Mal could meet Gunny Buck, Michael Criton could run into Cam Mitchell, and so on. Personally, I think that would result in some rather interesting story ramifications.

Altzek: The tech level you go in with is based from whatever point you wish to choose as that source's starting time, so if the shields came out later, I really can't see a compelling reason why they wouldn't have them. Just start it off on their end around when they'd be available and I'd say there won't be any arguments.

All: While I am moving this weekend, nothing is set in stone. I'll chime in as I can, but my goal is to be moved in no later than Monday. By Monday, we'll set off. What that means is that you can change whatever you need to on your end until I make the announcement that final selections are due.

Given how much we have going into ST, I might reconsider some of my choices, and I'm having second thoughts about using BSG on my end (the game I was playing stopped after the initial Cylon strikes at Scorpio). My ST was coming from my Captains in Star Trek Online, which is 2410, and so that would create a fair bit of confusion, especially with what Troy and Bowsy are planning (not to mention we'd already have violations of the Temporal Prime Directive).

Title: Re: The Multiverse Incident
Post by: Altzek on June 23, 2018, 12:09:47 PM
Altzek: The tech level you go in with is based from whatever point you wish to choose as that source's starting time, so if the shields came out later, I really can't see a compelling reason why they wouldn't have them. Just start it off on their end around when they'd be available and I'd say there won't be any arguments.

Again, the caps ingame have no shields because, I assumed, they were thought to ease the playing difficulty for players who could only use snubs and freighters, and shooting down a battleship with nothing but three or four heavy fighters is one hell of an effort already without its shields, but I always assumed that they were meant to have them in the game's lore. It isn't a question of WHEN in the game's lore they become a thing (there's only one game and the campaign depicts events spanning no more than a year), my assumption is that they were always there in the first place, we didn't see them merely for gameplay reasons.


Anyway, I think I've lost interest.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 23, 2018, 12:29:21 PM
I'm sorry, I'm dealing with a setting I have no information on here.

I get what you're saying, and if they're supposed to be there, they're supposed to be there. If they are 100% said to be not there, then that's what it would have to be. Ambiguity doesn't help on their part.

My attempt there was that you were suggesting they came out as a refit later on, not speculation on if it was an oversight of the game's creators themselves.

But if you'd prefer to sit this one out, that's fine as well. Either way, I still will apologize for any misunderstandings here.
Title: Re: The Multiverse Incident
Post by: Altzek on June 23, 2018, 12:36:39 PM
No misunderstanding, the fault is mine for picking a semi-obscure game and setting and expecting you to know about it as much as you do with more widespread ones like Battlestar Galactica, Stargate or Star Trek.

I mean, I could point you to an .iso of the game, but finishing the campaign takes 20-30ish hours and at least 30-40 more are needed to explore the whole place and read all the lore between bar rumors, infocards and everything else and you have your life so yeah, I'd rather not push you.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 23, 2018, 12:48:43 PM
Fair enough. I understand, I'd be in the same boat if I expected people to know a ton about Wing Commander (and to be honest, I forgot so much despite that being my first time in a Forum RPG back in 2006...)
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 23, 2018, 01:28:49 PM

Bowsy: As for combining techs, it'd have to happen after the game starts and I'd like to see what you had in mind, but I don't see why not.

Also, I was rather conspicuously quiet about ground personnel because given the ships so far, it seemed silly to limit it. Everyone's going to have their favorites to write, the rest are expendables.

Given how much we have going into ST, I might reconsider some of my choices, and I'm having second thoughts about using BSG on my end (the game I was playing stopped after the initial Cylon strikes at Scorpio). My ST was coming from my Captains in Star Trek Online, which is 2410, and so that would create a fair bit of confusion, especially with what Troy and Bowsy are planning (not to mention we'd already have violations of the Temporal Prime Directive).

Well I was more thinking, Star Trek Ships with Covenant Weapons, or maybe a Slip-Space Drive fitted to a ship with out a FTL drive.

As for the Time Line issues, maybe it could just be Q took ships he could, I mean its Q, he probably wouldnt notice the different levels in tech between the 22nd Century and the 25th Century?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 23, 2018, 01:54:32 PM
Yeah. But it's not that he didn't notice, being Q, he probably didn't care.

Alright, I'm going to be focusing on moving now, but I think I've got my forces laid out. Also, I'm taking Commander Sheppard from when I played ME2 and the crew there. I decided not to go to ME3 with them.
Title: Re: The Multiverse Incident
Post by: Troy on June 24, 2018, 04:10:42 PM
Depending on the specs for the Dreadnought class, the NX refit & the Diligent Class could be the smallest ships out there. The Diligent is basically a suped up Defiant.

 The Wiki lists the 304 as fairly small while those at Trekyards think is should be larger. Some of the other franchies I'm not familiar with, so I can't speak for them.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 24, 2018, 04:47:12 PM
As much as Trekyards p*ss me off. I think their scaling is better than the 'official' one given by the show, or any sources like that, as if I am not mistaken they based it off of the size of a 302.

Like any ships in any show, how good the shot looks come before scale. Sometimes making a ship look smaller in comparison to another one is what the director wants, so sod the dimensions. In the same way the whole issue of 'Where is the bridge on a BC-304?' Started because sometimes they didnt think a shot looked good with the neck of the ship in the bottom of the window.
(Admittedly it started out because they wernt sure where the bridge was at the start, but once the Bridges location was confirmed, its still sometimes not in shots.)

But as well as the 304's having scale issues the Defiant from DS9 has the same issues.

Fortunately for me at least the NX Class dosnt have it. (Well it dose But nobody here seams like they are going to be flying around next to 22nd Century Andorian or Vulcan ships.) the the Halo Canon is pretty consistant on ship sives.
Title: Re: The Multiverse Incident
Post by: Mim on June 24, 2018, 06:16:21 PM
Depending on the specs for the Dreadnought class, the NX refit & the Diligent Class could be the smallest ships out there. The Diligent is basically a suped up Defiant.

 The Wiki lists the 304 as fairly small while those at Trekyards think is should be larger. Some of the other franchies I'm not familiar with, so I can't speak for them.

 @Troy BB310 class specs http://lostworldssff.com/index.php?topic=34.0
Title: Re: The Multiverse Incident
Post by: Troy on June 24, 2018, 07:12:03 PM
That's a big ship. Bigger than the Ent-E. She'll fit in nicely with the larger ships in the fleet.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 24, 2018, 07:57:20 PM
I'm not following where the scale issue has come up.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 24, 2018, 08:18:19 PM
Dont think its an Issue, just a discussion. The idea of the, what nearly 800 meters of the Enterprise E, and the huge size or Warhammer ships next to the 200 ish meters of the NX Class and the BC-304's

I was just saying how Scale Changes in Sci Fi depending on what looks good. So the states scale of something may not match.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 24, 2018, 08:42:19 PM
Gotchya.

Yeah, I get that. An Imperial Star Destroyer is like 1650 meters, yet thats colossal in ST...
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 24, 2018, 09:38:48 PM
I'm going to post up the initial post for the Multiverse Incident.
Title: Re: The Multiverse Incident
Post by: Troy on June 25, 2018, 08:05:50 AM
With having multiple factions within the Trek universe, do I send one from each faction? Either way I'm thinking of swapping the one Romulan ship for another Klingon to simplify things.


For those unfamiliar with Q's introduction, here's a video clip.

[/youtube]

Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 25, 2018, 03:46:37 PM
Yes, exactly, but the platform is now bigger to accommodate more people.

And you don't have to send any more than one representative from the universe of your choice, regardless of how many factions or eras you have along for the ride. Q just wants who would be speaking (or more accurately, listening) for their group.
Title: Re: The Multiverse Incident
Post by: Troy on June 25, 2018, 09:37:43 PM
Have to have at least 1 Enterprise in the mix so the Excelsior class just got rechristened as the Ent-B under command of Captain Demora Sulu  :yes:
Title: Re: The Multiverse Incident
Post by: Mim on June 25, 2018, 09:44:43 PM
 I gotta make a couple of siggies :D I won't write without em :P
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 25, 2018, 10:39:40 PM
Mine would prove almost entirely impossible to do as they're drawn from games, not live-action.
Title: Re: The Multiverse Incident
Post by: Mim on June 25, 2018, 10:51:25 PM
 nothing is impossible  :lol
Title: Re: The Multiverse Incident
Post by: Troy on June 26, 2018, 10:23:45 AM
(https://s22.postimg.cc/uyktkphjl/Flashback-captain-hikaru-sulu-11607361-500-381.jpg)

Demora's uniform should have white trim now that she's in command, but her only on screen apperance was as a helm officer.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 26, 2018, 12:31:50 PM
Should I send somebody from Halo and Star Trek? Or no? Cause we have a bunch of Star Trek peoples there already.
Title: Re: The Multiverse Incident
Post by: Troy on June 26, 2018, 02:27:32 PM
At the moment we have two from Starfleet.


Here's a question. Does anyone have a weapon, or did Q ensure everyone is unarmed?
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 26, 2018, 02:41:03 PM
I assumed unarmed. Not that hes scared of them, more just its easier not to deal with it.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 26, 2018, 03:15:17 PM
He's not going to deal with people interrupting him by trying to shoot at him. No one can actually harm him, it's just a distraction.
Title: Re: The Multiverse Incident
Post by: Mim on June 26, 2018, 10:45:45 PM
 I followed up on that to be sure.
Title: Re: The Multiverse Incident
Post by: Shadowlord on June 26, 2018, 11:34:14 PM
So is unarmed confirmed?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 27, 2018, 12:18:15 AM
Yeah, though I wanted to get us a little further ahead from just Q talking, so the post is a bit lengthy.
Title: Re: The Multiverse Incident
Post by: Troy on June 27, 2018, 08:05:13 AM
I don't remember what those on Andromeda use for communications, and the Wiki doesn't help, so I'm going to assume they have some sort of built in communicators.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on June 27, 2018, 05:39:30 PM
Mel's asked me to give her a hand from the BSG aspect. So when required I'll weigh in with Adama and Saul Tigh.
Title: Re: The Multiverse Incident
Post by: Mim on June 27, 2018, 10:48:21 PM
*YAY*

 
Title: Re: The Multiverse Incident
Post by: Troy on June 28, 2018, 01:02:16 PM
As they're both essentially carriers, I could see the BSG and Stargate ships working together easily.


I can have the Challenger respond to the Columbia's hail.
Title: Re: The Multiverse Incident
Post by: Veteran52 on June 28, 2018, 01:49:36 PM
I would appreciate the chance to use a fan-fic character, who is also a member(persona of mine) within the Klingon Assault Group, which I have played for over 20 years.
Lt. Comm. Khel vestai-Kurkura would lead a force of 4 D-4 ships(via FASA), that have been re-fitted with new shields and weapons.  Our time frame is the DS-9 universe, just after the end of the Dominion War. 
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 28, 2018, 02:21:42 PM
I've never heard of the D-4 class, I'd like a link to those, please.

Mel/Mum: That's fine, never said it wasn't allowed.
Title: Re: The Multiverse Incident
Post by: Troy on June 28, 2018, 07:36:29 PM
Would anyone be opposed to keeping Jadzia alive for the sake of the RP?
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on June 28, 2018, 08:48:39 PM
I've never heard of the D-4 class, I'd like a link to those, please.

Mel/Mum: That's fine, never said it wasn't allowed.

@Cipherhornet18  this is the D4 I believe http://memory-alpha.wikia.com/wiki/D4_class

Thank you, I've always wanted to do either or both of those.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 28, 2018, 10:03:09 PM
I don't think so, those are from the new Trek movies, which are in a completely different timeline and never reached DS9 era.

Well, screw it. I let the Diligent class go and that never appeared in anything I've seen outside those a-holes at Bravo Fleet, so alright, go ahead.
Title: Re: The Multiverse Incident
Post by: Troy on June 29, 2018, 07:42:21 AM
In my defense, you never said we had to stick to ships seen on screen.  :yes:


He's talking about the one from FASA, the roleplaying game from a while back.

http://www.cygnus-x1.net/links/lcars/blueprints/fasa-ksrm/fasa-ksrm-25.jpg

Something similar is available for use in STO.

https://sto.gamepedia.com/Koro%27t%27inga_Battle_Cruiser
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 29, 2018, 08:46:27 AM
I can have the Challenger respond to the Columbia's hail.

Yes please.

Also Sorry, The Spartan was talking to the Captain Tyler as he seams to be the most in the know.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 29, 2018, 12:49:34 PM
So, if I'm understanding this right, the D-4 is more or less just another flavor of the D-7, but the D-4 would've been seen in Enterprise. Alright.

And no, I didn't, it's just when something throws me off, I have to ask questions. And I didn't really pay attention to the Diligent until you and Bowsy brought up scale.

Bowsy, sorry about that. I lost track of things pretty easily.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 29, 2018, 03:05:03 PM
No worries I didnt make it clear, was trying to play it from a perspective of not knowing anything. So went vague.

As for the D-4 I believe, it is also called the 22nd Century War Bird? I could be wrong but I feel because it was never called a D-4 in canon it has never been called that out of canon but again I dont know if that helps or makes things worse I am not to up to snuff with FASA stuff.
Title: Re: The Multiverse Incident
Post by: Veteran52 on June 29, 2018, 04:34:46 PM
I haven't played in some time, but the D-4 is a pre-cursor to the D-7!  The Klingon Empire follows a similar plan, as does the Federation in "moth-balling" older ships.  Following this concept in some of my fan-fic, I had brought out a force of some 18 D-4's and had them up-graded and then sent to assista Federation ;'battle-cruiser' in fighting a mutual threat.  So, for this scenario, Khel brought 4 D-4's to fight this new threat.  We come from a period right after the end of the Dominion War and were aiding the Cardassians in re-building their worlds, along with our Federation allies,;)  And, generally speaking, only Romulans have 'war-birds',;) Khel
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 29, 2018, 05:28:47 PM
FASA is a source I consider somewhat sketchy because they tend to fill in the blanks however they want, and that doesn't bolster confidence when I've read a lot of the novels that have come from Star Trek. They're worse than NJO-era Star Wars books.

So, you're bringing 4 D-4s under this Lieutenant Commander, if I'm understanding this correctly.

Also, IC posts go into the IC area. As people jump in, they're brought into the situation by Q as soon as possible. I'll figure out if he decides to provide the relevant background knowledge to people if they come in later.
Title: Re: The Multiverse Incident
Post by: Mim on June 29, 2018, 05:45:07 PM
 can Cate get into Q's head?  :lol
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on June 29, 2018, 05:52:02 PM
Not at all. In fact, he'd turn her into a slug or worm just for trying. Q's omnipotence can't be overstated.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on June 29, 2018, 06:09:00 PM
And, generally speaking, only Romulans have 'war-birds',;)
Bird of Prey, my bad.

Also if anybodys interested. Green Teams armour and load outs.

SPARTAN Green Team Aboard the Covanant Corvette Faithfull Conviction
Taken April 2558

IFF Tag: Sierra 112
Name: George
Rank (Current or Former): Master Sergeant
Spartan Class: SPARTAN II
Armour: Customized Mk VI MJOLNIR Gen 1 Armour. (Mk VI Armour with a Mk V helmet with blue visor and added Comunications equipment.) upgraded internal parts to bring it up to Gen 2 Spec, With a Sheeth on the back of the waist, mounted in the 3O'Clock position for the Kukri, a Sheeth mounted in the 6 O'Clock position, with black nylon pouches on the front mid section for ammo and a leg mounted utility pouch with tactical pad mounted on the left wrist and a additional comm unit added to the left side of the helmet.)
Colours: Standard Spartan Green primary, with Sage Green Secondary, Steel detail.
Weapons: MA5D (Recon Sight), M319 IGL, M6H, Kukri Knife, Bunch Dagger

IFF Tag: Beta 091
Name: Lucy
Rank (Current or Former): Petty Officer First Class
Spartan Class: SPARTAN III
Armour: Personalized Gen 2 MJOLNIR Armour (EVA Helmet, Soldier Chest, Scout Shoulders, Recruit Arms, Recruit Legs.)
Colour: Sage green Primary, Aqua Secondary, Steel detail.
Weapons: 2x M20 PDW/SMG, BR85, UNSC Combat Knife

IFF Tag: Beta 292
Name: Tom
Rank (Current or Former): Petty Officer First Class
Spartan Class: SPARTAN III
Armour: Personalized Gen 2 MJOLNIR Armour (EVA Helmet, Soldier Chest, EOD Shoulders, Recruit Arms, Recruit Legs.)
Colour: Sage green Primary, Navy Secondary, Steel Detail
Weapons: M395 DMR, MA5D (Recon Sight), M6H, UNSC Combat Knife

IFF Tag: Sykes
Name: Ronald Sykes
Rank (Current or Former): Gunnery Sergeant
Spartan Class: SPARTAN IV
Armour: Personalized Gen 2 MJOLNIR Armour (ODST Helmet, ODST Chest, Ricochet Shoulders, Recruit Arms, Recuit Legs.)
Weapons: M739 LMG, BR85, M6H, UNSC Combat Knife

NX-02 Columbia. (Refit) Taken from around 2162
(Assuming its fate is as seen in the Ship of the Line book.)
Standard Crew Compliment.  85 Starfleet. 15 MACO's
Captain Hernandaz - Ship Commander
Commander Rivers - Engineering / First Officer
Commander Woodward - Science
Lieutenant Jenkins - Tactical
Lieutenant Tippen - Medical
Ensigh Farnam - Helm
Ensigh Marie - Comms
Title: Re: The Multiverse Incident
Post by: Troy on June 29, 2018, 06:30:20 PM
I'm going to ditch the Romulan ship for another Klingon. Makes things easier for me. On a side note, I completed senior staff manifests for the Federation ships. The Victory will come later.


https://docs.google.com/document/d/1NU1cUsHL-Q1Io3wmv_MnLEc4HeI9XMgdu3_2qHA91Ds/edit?usp=sharing
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on July 01, 2018, 06:30:33 PM
@Cipherhornet18  Which is the best approach for me to post Adama? On the Galactica or is there a way for him now to be sent to Q's meeting? I'll hold off Tigh for a while yet.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 03, 2018, 04:35:36 PM
Probably best bet would be on Galactica and then heading to the station so we can get this show rolling.

Everyone else, start picking who will come over as part of the Admiral's request, unless they're already on the station. The station will allow for transporters, it has a large hangar bay that is empty and can support shuttlecraft, and can be docked with directly if so required.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on July 03, 2018, 04:59:52 PM
That will work well for me as I can have a Raptor bring him over shortly. I imagine Adama knows your character well enough?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 03, 2018, 05:33:24 PM
They'd likely know of each other. By the time of the Cylon attack, Jason Hanley just made Commander and command of the Aegis and battlegroup it came with. The Aegis is a Valkyrie-class, like the one Adama commanded on that mission he crossed the border in, it was a flashback but I forgot the name of it.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 03, 2018, 05:50:46 PM
Oh yeah just to check its okay, I wont send Captain Hernandaz from the Columbia to the beeting, it feels like beating a dead horse to have so many Star Fleet officers there.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on July 03, 2018, 06:05:56 PM
They'd likely know of each other. By the time of the Cylon attack, Jason Hanley just made Commander and command of the Aegis and battlegroup it came with. The Aegis is a Valkyrie-class, like the one Adama commanded on that mission he crossed the border in, it was a flashback but I forgot the name of it.

I did very vaguely have recollection of that incident which prompted me to go in search of it finding it easily in the Wiki on Adama. So thank you for the reminder.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 09, 2018, 03:10:28 PM
So are we doing a time jump?

I just want to check, My plan is to have the Columbia refitted with Covenant weapons and shields (And maybe some engine technology.) To make her a sort of gun-ship.

(Assuming NX Refits are just as in-atmosphere worthy as as pre refit models.)

Also dose any ship want to take on Green Team? seeing as their Covenant Corvette is to be gutted?

Also any troops that want to pick up some Covenant weapons are welcome to, I plan on having the MACO's from Columbia take up covenant Carbines.
(Im more going off how effective, or at least, ineffective MACO rifles seam to be in the show.)
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 09, 2018, 10:34:54 PM
If you're going to send Columbia on the op, it wouldn't have time to convert their weapons over. What you choose to do is up to you, however.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 10, 2018, 04:46:37 AM
Well. She needs to be repaired anyway. And she is one of the less advanced ships there. I thought this was only one stage of the op?.
Title: Re: The Multiverse Incident
Post by: Troy on July 10, 2018, 04:25:37 PM


Also any troops that want to pick up some Covenant weapons are welcome to, I plan on having the MACO's from Columbia take up covenant Carbines.
(Im more going off how effective, or at least, ineffective MACO rifles seam to be in the show.)


I must have watched a different version of Enterprise than you. The MACO are more effective than most Starfleet Security members.




Barring any objections I plan on having the Andromeda lead the group to either Mars or Venus. The Cochrance had the ability to land on planets and I would imagine the Dilligent Class has the ability for atmospheric flight and landing if needed. The Stargate ship can land also, I think that's it.
Title: Re: The Multiverse Incident
Post by: Mim on July 10, 2018, 05:36:02 PM
 @Troy

 Yeah waiting for you. :) The Dread class can land but you'd need a very large area to do so. If you want to put troops down (around 800 - 1,000 marines) You can use either beaming or the AC401 drop ships (25-30 troops each)

 We should jump the post forward a little like the others. I can't wait for Veteran now, he's left it too long
Title: Re: The Multiverse Incident
Post by: Troy on July 10, 2018, 06:37:50 PM
I plan on it. The last few days have been busy.  :cools
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 10, 2018, 07:32:02 PM


Also any troops that want to pick up some Covenant weapons are welcome to, I plan on having the MACO's from Columbia take up covenant Carbines.
(Im more going off how effective, or at least, ineffective MACO rifles seam to be in the show.)


I must have watched a different version of Enterprise than you. The MACO are more effective than most Starfleet Security members.




Barring any objections I plan on having the Andromeda lead the group to either Mars or Venus. The Cochrance had the ability to land on planets and I would imagine the Dilligent Class has the ability for atmospheric flight and landing if needed. The Stargate ship can land also, I think that's it.

I was more thinking in terms of fighting Xindi and Augment Klingons where their shots do little to nothing.

Also as ever it suffers from TV-Requirments. MACO's skills jump from best of the best to p*ss poor depending on how tough the people they are fighting are meant to look. But like I said I was more thinking MACO's shooting the Reptillian Xindi 400 times to bring them down was my main point.

But still somebody may need to take on Green Team, or they can stay at the station either is cool. I would have them ask for a lift, but we still dont have a command structure really in place. (Or I may have missed it, doing this from my phone and no time to check the RP right now.) Not to fussed where they go. I dont want to use the Covvie Corvette as that was more a convenience to get them there.
Title: Re: The Multiverse Incident
Post by: Troy on July 10, 2018, 07:45:18 PM
The Andromeda has plenty of empty space if you need to hitch a ride, and Hunt is more than willing to play nice with others.  :yes:
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 10, 2018, 07:50:54 PM
Has he left the station yet? I just didnt want to say. 'Green Team have hitched a ride with so and so." just to upset people.

What crew has the Andromeda? I have a feeling if you have Mr Anasazi on board there may be some, interesting interations between him and the Spartans.
Title: Re: The Multiverse Incident
Post by: Troy on July 10, 2018, 08:01:57 PM
I haven't written his departure from the station yet, so it's fine.  :wr Tyr can be onboard.


Now there's an idea for a Sci Fi Beat Down. Ronan, Te'alc, Worf & Tyr.  :lol
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 10, 2018, 08:07:01 PM
I'll wait for you to post then and then throw in that Green Team went with them. I do love the idea of Tar trying to face down a Spartan II. But working his way up from the Spartan IV, then the III's and then the II. But its your thing so you can decide the crew, just always found Taer to be less agreeable than Rhade.
Title: Re: The Multiverse Incident
Post by: Troy on July 10, 2018, 09:03:20 PM
Sounds good. I will try and get a post up for them tomorrow. Tonight I want to bring the rest of my ships into play. I've already referenced the Shenzou, so I'm going to assume their onboard with the plan and will slot them into a team later.
Title: Re: The Multiverse Incident
Post by: Mim on July 10, 2018, 09:04:53 PM
 I have zero idea what you blokes are talking about  :lol
Title: Re: The Multiverse Incident
Post by: Troy on July 11, 2018, 05:17:29 PM
Not sure what you're lost on, but that's OK.

Andromeda and all those who wish to join will be headed to Venus. The Challenger will leave a team on the station to properly explore everything, while the ship itself will explore the outer solar system just to be sure.

Including leaving a few behind for defense, here is my thoughts on which ship is going where. If none of the other carriers are staying near Titan, I can have the Dreadnought stay behind.


Mars: Victory, Enterprise

Titan: Cochrane, Hictogh (Klingon)

Venus: Andromeda, Shenzou

Asteroid: Phalanx, Pomarc (Klingon)

Defense: Challenger, Klobech (Klingon)
Title: Re: The Multiverse Incident
Post by: Mim on July 11, 2018, 06:38:30 PM
 btw you have the Victory, I have the Dread :P but the two should possbly stay together
Title: Re: The Multiverse Incident
Post by: Troy on July 11, 2018, 07:10:09 PM
I was close.  :yes:
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on July 11, 2018, 09:13:29 PM
I'm a little unsure as to what I should or could be doing right now?  :huh
Title: Re: The Multiverse Incident
Post by: Troy on July 11, 2018, 10:08:58 PM
I would say figure out which location the Battlestar folks are heading to and post something about their preparations. They can even take the lead on anything but Venus.



As a note. If you're needing simple interactions with any of my crews, feel free to write it yourself without waiting for my response.  :yes:
Title: Re: The Multiverse Incident
Post by: Mim on July 11, 2018, 10:43:29 PM
I'm a little unsure as to what I should or could be doing right now?  :huh
I'll help you Mum, or @Cipherhornet18 will  :yes:

I'll stick the Dread with the Victory for now.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 12, 2018, 01:14:22 PM
We're currently organizing up for missions to either Venus, Mars, the Asteroid Belt or Titan's surface. Bowsy and Troy are just handling a minor logistical issue.

For Recap on my End:

USS Hornet - Mars

SSV Ticonderoga - Venus

BS Aegis, ES Emancipator, GS Avenger, RRW Inceptris - Asteroid Belt

USS Archangel, USS Aegis, ISS Dauntless, Normandy SR-2 - Titan or Defense
Title: Re: The Multiverse Incident
Post by: Mim on July 12, 2018, 10:21:37 PM
 Dreadnought: Mars
 76th Attack Sqdn 401's : Mars

 Galactica: Asteroid Belt
Title: Re: The Multiverse Incident
Post by: Shadowlord on July 13, 2018, 12:48:26 AM
Could I please have a bit more information on what the station looks like and what is meant to be found. I do want to send teams in to explore it. As for going to other planets how do you want that to work. Like should they be empty or should we find stuff there.
Title: Re: The Multiverse Incident
Post by: Shadowlord on July 13, 2018, 09:03:06 AM
Battlefleet Armageddon is headed for Mars.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on July 13, 2018, 05:16:21 PM
I'll rattle something up for Galactica on Monday. In the meantime do we feel we're at a point now where we should have separate threads for each location?
Title: Re: The Multiverse Incident
Post by: Troy on July 13, 2018, 06:06:02 PM
That's a good idea. Keep the main thread from being too cluttered.


Are we going to keep the main thread for the station or spin it off into another one?


I have a second IC post planned but broke it up to make things easier to follow.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 13, 2018, 06:14:49 PM
May be worth having a thread for each location, with a list of the in game assets sent there and the players in the first post?
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 13, 2018, 10:38:59 PM
Yeah, we should. I'll work on those. And a description of the station will come for those in that area.
Title: Re: The Multiverse Incident
Post by: Mim on July 16, 2018, 12:04:33 AM
I saw that !  :yes:
Title: Re: The Multiverse Incident
Post by: Troy on July 16, 2018, 09:21:30 PM
The Klingons meeting was started before the topics were spun off. Since we haven't left orbit, should it be moved over to the Titan thread?
Title: Re: The Multiverse Incident
Post by: Mim on July 16, 2018, 10:33:27 PM
 Yeah it should be by now  :sam59
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 17, 2018, 12:57:36 PM
Yes, but please start flowing to the other areas too.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 03:04:17 PM
I'm getting there.


The Enterprise's XO is a Bosolic.

(https://s22.postimg.cc/ynxpq7b4h/Rionoj.jpg)
Title: Re: The Multiverse Incident
Post by: Veteran52 on July 17, 2018, 03:32:21 PM
Ready when you are!  The Bosolic XO has nice eyes,;) Khel
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 03:45:09 PM
hey Troy, quick question, whats Shran's lore? Just want to check how Hernandaz should react.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 04:00:52 PM
His Lore? Not sure what you mean.


http://memory-alpha.wikia.com/wiki/Thy%27lek_Shran
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 04:08:02 PM
Well How has Shran Ended up a Commodore?

Before 2161 he has retired from the Imperial Guard, and before 2164 he rejoined the Imperial Guard.

Columbia is taken from 2162. He has only just come out of hiding a year before.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 04:26:45 PM
In the books it looks like he's actually made an Admiral after Archer convinced him to join the Federation after the Romulan War. Plus, I'm treating These are the Voyages like many RP Site choose to do with Romulas in the post DS9 era, and ignore it.


http://memory-beta.wikia.com/wiki/Thy%27lek_Shran


I could easily change the references to Shran being a Commodore to an Admiral.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 04:29:35 PM
I mean again its up to you, I just wasnt sure if Hernandaz would know him as a Commedore or what.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 04:41:27 PM
Quote
After the formation of of the United Federation of Planets and the establishment of the Federation Starfleet in 2161, Admiral Archer persuaded Shran to join the fledgling organization.

I'll update his rank to reflect the books. He would have joined Starfleet the year before the Columbia was pulled out of time.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 04:46:47 PM
Cool, that was all I was after, like many books like that, we dont get many, if any of the ENT books so I have never had a chance to read them.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 04:59:16 PM
I've read a few of them but it's been several years. Thank goodness for Wikis
Title: Re: The Multiverse Incident
Post by: Mim on July 17, 2018, 05:06:07 PM
 question.

 Other than the Victory, Dreadnought, Galactica and Aegis; do any other ships carry fighters?
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 05:08:25 PM
I know the Andromeda dose, and most Starfleet ships have Shuttle Pods, And the Covanant Corvettes can have fighters on but apart from that, not that I know of.

Also Just pointing out for Green Team I am waiting for an Andromeda post in the right thread, unless they are directly contacted.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 17, 2018, 05:13:24 PM
The Normandy and Ticonderoga are too small to carry fighters, they only have enough room for one of their shuttles and a ground vehicle (either the M35 Mako IFV or M55 Hammerhead Hover Tank).

Both of the Aegis' escorts carry fighters as well as Aegis.

None of my ships from STO have fighters, just shuttles. There's only one carrier I like anyways, the rest are so ungodly big and ungainly that it's just embarassing.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 05:32:58 PM
I will post for Andromeda tomorrow.

The Victory and Dreadnought, Stargate ships, are both carriers.

The Akira is sometimes seen as a carrier, but I don't think anyone brought one to the fight.
Title: Re: The Multiverse Incident
Post by: Mim on July 17, 2018, 06:19:35 PM
 So essentially we can assume that our only real effective airborne elements are from the SG and BSG contingents.

(https://i.imgfly.me/Yx4uQ.jpg)
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 17, 2018, 06:55:27 PM
Uh....no. They have fighters, yes, but those two eras are also the most out of date in terms of technology. This is a group effort for a number of good reasons.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 07:05:18 PM
Also, Like I said Andromeda has fighters, like a few hundred of them I think.
Title: Re: The Multiverse Incident
Post by: Mim on July 17, 2018, 07:29:05 PM
 My question was merely in regards to a post IC I was making and now done. None of my characters know what other groups have as assets.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on July 17, 2018, 07:36:03 PM
Also, I just discovered Covenant Corvettes are 950 meters long... thats my bad, I assumed they were smaller, was looking up its fighter compliment, and noticed the length. In hind sight it may have been a better ship, than adding bits to Columbia, but I dont really like covenant ships.

http://halo.wikia.com/wiki/SDV-class_heavy_corvette

Could be a pretty effective troop transport/landing craft if we ever need to drop a mass force. You know seeing as it dosnt really have to take off again, Save the more valuable ships for other tasks.
Title: Re: The Multiverse Incident
Post by: Troy on July 17, 2018, 09:24:48 PM
Andromeda has 124 fighters according to the Wiki.

While they may be less advanced, I think both the BSG and SGC fighters have proven to be fairly effective.
Title: Re: The Multiverse Incident
Post by: Troy on July 26, 2018, 03:14:22 PM
Will try to post for Mars tomorrow.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on July 29, 2018, 11:34:50 PM
First of all, I want to say, I'm really genuinely surprised at how much this blew up and for the most part, it's been unfolding as I figured it would with what's here. And that's good.

But, the problem is that I kind of have overloaded myself. A lot. And there's some behind the scenes work that needs to be done as well, kind of put some of this together on the fly during my time at work.

So, for the next two weeks, we're gonna have a pause. So 8/12. That means no more posts, please, at least in the IC area. OOC is fair game, PMs are fair game, but no posts in the IC area until 8/12. There's just a lot I realized I have to do and need the time to sort it out.

Thanks
-Cipher
Title: Re: The Multiverse Incident
Post by: Mim on July 29, 2018, 11:56:35 PM
 That's cool really. We need to address quite a few issues at the moment that will take time.
Title: Re: The Multiverse Incident
Post by: Troy on July 30, 2018, 10:55:55 AM
Sounds like a plan. Don't get lost in the Continuum
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on August 10, 2018, 01:27:20 PM
Alright. I have a problem.

I have a bit more on my plate than I'd like and as priorities go, this is being pushed a bit further back down. I know it was going to be another two days, but as of right now, that's going to change. I'm going to keep MI down for the time being.

One thing I will try to work on is to figure out a way to just open it up to where I don't have to GM it, because we had a ton of smaller stories within this. That will come as soon as I have it.
Title: Re: The Multiverse Incident
Post by: Troy on August 21, 2018, 10:39:40 AM
While everyone is off at the various locations, perhaps you can have others take the lead. Give them the general direction you want things to go, and let them insert major plot points. You can always observe the happenings and intervene if you think it necessary.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on August 25, 2018, 09:33:21 PM
If you guys want to proceed on your own, go ahead.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on September 02, 2018, 06:52:39 PM
If you guys want to proceed on your own, go ahead.

I don't have a single clue as to what I can input here as I was relying on you to run the game. I had been looking forward to this but now I think my steam has simply run out.
Title: Re: The Multiverse Incident
Post by: Troy on September 02, 2018, 07:56:54 PM
I think we're still early enough in the story to restart things. I'd be willing to try and run things, but need to know who's still interested.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on September 02, 2018, 08:20:24 PM
I'm in.
Title: Re: The Multiverse Incident
Post by: Mim on September 03, 2018, 12:15:13 AM
*holds hand up*  :yes:
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on September 04, 2018, 01:11:59 PM
Ill stick around.
Title: Re: The Multiverse Incident
Post by: Troy on September 05, 2018, 02:46:40 PM
Sounds good. I will do my best to get things started again.
Title: Re: The Multiverse Incident
Post by: Mim on September 05, 2018, 05:00:45 PM
YES!  :yes:
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on September 06, 2018, 11:14:45 PM
Are you looking to do a reset? I'm going to pick different forces since we're so Star Trek heavy.
Title: Re: The Multiverse Incident
Post by: Troy on September 10, 2018, 07:32:44 AM
Wasn't planning on starting over, but you're welcome to pick other factions if you want. We'll just push every writer's favorite button and move on from there.

(https://s22.postimg.cc/w0l9n9k01/1388785485190.jpg)

If need be I can have Jadzia be the Captain with knowledge of Q as most of mine are pre TNG era.


Title: Re: The Multiverse Incident
Post by: Troy on September 10, 2018, 06:07:25 PM
For the most part I think we can pick up where we left off. We'll make adjustments as needed for those who decided to leave the game.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on September 10, 2018, 07:11:18 PM
Cool just tell me where to post.
Title: Re: The Multiverse Incident
Post by: Troy on September 10, 2018, 09:22:06 PM
I'm waiting to hear back from one or two people, but I'll sort things out in the morning for those I know are still playing.
Title: Re: The Multiverse Incident
Post by: Troy on September 11, 2018, 07:59:13 AM
For the most part we can continue scanning the various locations around the Sol System.

 
Those in the Asteroid Belt can continue on their search.

On Mars The Enterprise and the Stargate ships were teaming up to investigate the Red Planet, depending on how Cipherhornet18 reworks his forces we may or may not encounter a hostile lifeform.

Commander Shepard of the Normandy was leading the teams looking into what Titan has to offer, The Cochrane was joining them with the Klingons possibly jumping into things.

Two different teams are investigating Venus, I need to respond for the Andromeda group working with the Spartans.

Starfleet and MACO from the Challenger are exploring the main space station, get a feel for the lay of the land.
Title: Re: The Multiverse Incident
Post by: Shadowlord on September 11, 2018, 10:13:19 PM
I am also in.
I have my main force investigating Mars and I do believe we were about to be attacked by mysterious hostile entities. I also have some forces setting up a base on one of Mars’ moons. That’s as far as I have gotten atm.
Title: Re: The Multiverse Incident
Post by: Troy on September 12, 2018, 07:13:25 PM
Thanks for the update, I was bound to miss a few developments.
Title: Re: The Multiverse Incident
Post by: Troy on September 12, 2018, 08:54:20 PM
Everybody is onboard for a continuation, if you are able to continue your current subplot feel free to do so. I will post for my part tomorrow afternoon.
Title: Re: The Multiverse Incident
Post by: Mim on September 12, 2018, 08:57:08 PM
 I'd have to check on mine which I'll do this afternoon :)
Title: Re: The Multiverse Incident
Post by: Veteran52 on September 13, 2018, 04:04:54 PM
Thanks for continueing M:I !  I will review my lines and characters to get the ideas flowing again.  The 2 ships in the Asteroid Belt will be underway and, if your character wants to signal the remaining 2 Klingon vessels, Im sure their commanders would appreciate some action!  Mark
Title: Re: The Multiverse Incident
Post by: Troy on September 14, 2018, 07:17:34 PM
You can have the 'extra' Klingons investigate the space station.
Title: Re: The Multiverse Incident
Post by: Mim on September 14, 2018, 07:28:34 PM
 I have 2 problems

 1/ Mars....no idea what to do

 2/ Asteroid belt....no idea what to do

  :fp :fp :fp :look
Title: Re: The Multiverse Incident
Post by: Troy on September 15, 2018, 07:49:53 PM
Mars we're sending down an APC and dune buggy to allow the away team to better explore the planet. I will post in the asteroid belt in a day or two and move things along there.
Title: Re: The Multiverse Incident
Post by: Troy on September 16, 2018, 08:24:18 PM
I have some ideas for a secondary villain which will be combined with the main "bad guy."
Title: Re: The Multiverse Incident
Post by: Troy on September 17, 2018, 07:26:47 PM
The new fleet from Cipher Hornet:


Star Trek -
   USS Hornet - Avenger-class
      -Contingent of Starfleet MACOs
   RRW Incepteris - Fahet-class
      -Contingent of Tal Prai’ex Commandos

Mass Effect -
   SSV Ticonderoga - Captured SR2-Class Stealth Frigate
      -CO: LtCmdr Allyson McMilan (N7 Infiltrator)
      --Captain Galen Dorix - Turian Male - Havoc Soldier, 26th “Armiger” Legion
      --Mira T’Kae (MK) - Asari - Valkyrie Sentinel, Formerly Eclipse Mercenary
      --Thax Dreog - Krogan Male - Vanguard, Formerly Freelance Mercenary
      --“Tinker” - Geth - Engineer, Combat Platform & Bluebox AI
      --Staff Lieutenant Suki Vasquez - Human Female - Adept, N7 Rated
      --Andrei Sorkin - Human Male - Former Cerberus Phoenix Vanguard

Battlestar Galactica -
   BS Aegis (Valkyrie-II Battlestar)
      -20 Viper VIIC, 20 Strike Viper VIIF, 20 Python III, 20 Viper VIIG EW
      -RESERVES: 10 Viper VIIC, 5 Strike Viper VIIF, 5 Python III
      -5 Raptor, 5 Raptor A, 5 Shuttles
   GS Emancipator (Defender Gunstar)
      -20 Viper VIIC
      -5 Raptor, 2 Shuttle
   ES Avenger (Cygnus III Escortstar)
      -8 Viper VIIC
      -5 Raptor, 5 Raptor A, 2 Shuttle

Star Wars -
   Corvus (Raider-class Corvette)
      -4 Upgraded TIE Fighter
      -Inferno Squad (Iden Versio, Gideon Hask, Del Meeko)
   
SGTNG -
   USS Ranger (BC-309 Paladin-class)
      -24 F-302G King Raven
      -12 F/A-305B Wolverine
      -6 UV-365 Grizzly
      -6 MV-365 Pave Grizzly
      -Task Force 571 “Firewall”
   USS James Mattis (LCA-305B Pegasus-class)
      -12 F-302G King Raven
      -12 UV-365 Grizzly
      -15th Marine Expeditionary Unit
   
Wing Commander
   TCS Etna (Vesuvius-class Super Carrier)
      -18 F-27/L Arrow
      -18 F-103 Excalibur
      -18 F-42 Hellcat
      -18 HF-66 Thunderbolt
      -18 F/A-76 Longbow
      -60 P-64D Super Ferret
      -60 F-44G Rapier
      -60 F-57 Sabre
      -60 A-17 Broadsword
-24 F-104 Bearcat
-24 YF-105 Tigershark
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on September 17, 2018, 08:18:14 PM
I just want to say I am already in love with the USS James Mattis
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on September 17, 2018, 08:55:55 PM
The ship names got a lot better when I took that place over, those are from my old Stargate group. You guys are seeing some things that might make it over here...
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on September 17, 2018, 08:59:22 PM
I'll post in a day or so. I'm not feeling the best right now mentally, so we'll see how things go for me here at home. What I have posted today was a mental strain giving me a migraine. My apologies to you all.
Title: Re: The Multiverse Incident
Post by: Troy on September 17, 2018, 09:42:10 PM
^

No worries. I'm not going to enforce posting quotas, although if you're silent for an extended period you might get a gentle poke to ensure you didn't fall into a black hole or something.  :yes:
Title: Re: The Multiverse Incident
Post by: Mim on September 18, 2018, 03:05:22 AM
 Ya'll got so far ahead of me with Mars my eyes are going cross just to try and understand what you are doing. Can someone give me a brief 'what we are doing' that I can grasp please.
Title: Re: The Multiverse Incident
Post by: Troy on September 18, 2018, 10:30:36 AM
I will look at it tomorrow and figure things out
Title: Re: The Multiverse Incident
Post by: Veteran52 on September 18, 2018, 04:05:28 PM
Sorry for my delayed response.  Yesterday I had to see my eye doctor.  They put drops into my eyes to 'look around' and it took pretty much all afternoon for it to clear up.  Ive got one eye that's going to have cataract surgery in maybe 2 weeks.  But I want to get something going for tomorrow, so Im working on it tonight!  Thanks  Mark
Title: Re: The Multiverse Incident
Post by: Troy on September 18, 2018, 09:28:10 PM
I'm not sure about the other locations, but at least for the asteroid belt would anyone be opposed to incorporating a bit of Sci-Fi horror into things?
Title: Re: The Multiverse Incident
Post by: Mim on September 18, 2018, 09:30:07 PM
I will look at it tomorrow and figure things out

 which is today  :yes:
Title: Re: The Multiverse Incident
Post by: Troy on September 19, 2018, 07:00:40 AM
Yeah, today.  :cools
Title: Re: The Multiverse Incident
Post by: Shadowlord on September 19, 2018, 07:06:27 AM
So am I still having my troops on the ground being attacked by this mysterious enemy? I just don’t really know what I’m fighting so I don’t really feel it’s my place to write for them. Should I just write a post with what I do know or wait for more information?
Title: Re: The Multiverse Incident
Post by: Troy on September 19, 2018, 01:23:56 PM
They are an extremely powerful machine race, that is bent on destroying/devouring everything in their path. Beyond that, nothing has been decided on. I envision them ability wise, as a cross between the Borg from Star Trek and the Replicators from Stargate.

Beyond that, do with it what you will. I haven't decided on any specifics, and it is possible they take on more than one form.


I've also considered the idea that the 'locals' have created robots, cyborgs, and/or genetic super soldiers in an attempt to stop our main bad guy. Some of them might still be around somewhere to cause trouble.

On that note, if you're referring to Mars, standby on that. The Star Gate/Trek teams are yet in place, and I feel it would be easier if we can at least get everyone planetside before everything breaks loose.  :cools
Title: Re: The Multiverse Incident
Post by: Troy on September 19, 2018, 03:29:47 PM
(https://i.postimg.cc/tC3hs2JF/240px-_Ceph.png) (https://postimages.org/)


Looks like I spoke too soon and Cipherhornet has posted a picture of our foe. I still think we can use a few variations on their appearance.

Title: Re: The Multiverse Incident
Post by: Veteran52 on September 19, 2018, 03:50:54 PM
A little 'space horror' could be interesting.  The Terminators went through a development process, with multiple generations of them.  The Cylons also changed quite a bit. And, there are also the "Alien & Predator" conflicts.  A large asteroid could reveal a crashed spaceship of unknown origins..enter "Aliens"..just waiting to engage the ships in the Belt? mark
Title: Re: The Multiverse Incident
Post by: Troy on September 19, 2018, 04:43:15 PM
I wasn't thinking Aliens as much as Dead Space
Title: Re: The Multiverse Incident
Post by: Troy on September 20, 2018, 06:59:04 PM
(https://i.postimg.cc/mkyBHk5N/Away_Team.png)
The Away team to the Galactica.

Captain Jadzia Dax- Trill Female
Lt Commander B'Elanna Paris- Klingon/Human Female
Lt Jg Naomi Wildman- Human/Ktaran Female
PO2 Itald Garzillo- Bajoran Male
CPO-Jordan Reese- Human Male
PO3 Wuru Tekina- Xindi Reptilian Male
PO2 Artohl Kerper- Betazoid Female


As Naomi is half Ktaran she had a series of forehead ridges.
(https://i.postimg.cc/Yq2wPpPZ/Untitled.png)
Title: Re: The Multiverse Incident
Post by: Troy on September 21, 2018, 05:59:40 PM
If those on Mars aren't planning on linking up with each other, you can deal with the aliens on your own terms.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on September 25, 2018, 07:56:53 PM
Soooo...

Whats happening on Venus.
Title: Re: The Multiverse Incident
Post by: Veteran52 on September 26, 2018, 02:12:48 PM
Quick question about Titan and the station:
With the different teams exploring the station, I would offer to beam down a combat team to assist.  The teams were in cryo-stasis and could use a mission.  They both consist of a 30-man team, from the two ships left to defend the station..Thanks..Mark
Title: Re: The Multiverse Incident
Post by: Troy on September 26, 2018, 02:24:00 PM
Venus is on my list to respond to. Those from Andromeda along with the Spartans are exploring a mine. I have yet to decide on a course of action for the Shenzou.


At the moment there are no civilians on the station, I kind of got the impression it was created by Q. However, that doesn't necessarily hold true. There could be something lurking in the depths. The Klingons are welcome to explore the station.
Title: Re: The Multiverse Incident
Post by: Mim on September 26, 2018, 04:20:13 PM
 Titan station was deemed safe. Q allowed the Galactica to remove all those civilians from her ship that were not needed to be housed on the station. There are around 300+


 Mars. Lily will answer the SG AU people, thanks.
Title: Re: The Multiverse Incident
Post by: Shadowlord on September 29, 2018, 11:25:20 PM
Careful some of those civilians aren’t targeted for being made an example to other heretics.
Title: Re: The Multiverse Incident
Post by: Troy on October 16, 2018, 07:31:43 AM
We're going to use some Technobbble to speed things up a little in the asteroid field.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on October 19, 2018, 04:25:41 PM
I'll post Adama again once the others have caught up.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on October 22, 2018, 06:48:16 PM
I'm not certain whether to post ahead or not, I can wait another day I suppose.
Title: Re: The Multiverse Incident
Post by: Troy on October 22, 2018, 09:05:56 PM
I'm not certain whether to post ahead or not, I can wait another day I suppose.


Who or what are you waiting for on the Galactica? I know we're waiting on the Klingons to deliver the ore, but we can get everything else set up.
Title: Re: The Multiverse Incident
Post by: Ellen_Ripley on October 22, 2018, 11:19:02 PM
I have been waiting for Cipher to post Kollis I believe.
Title: Re: The Multiverse Incident
Post by: Troy on October 23, 2018, 06:22:11 AM
Ah, in that case I'm not much help.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on October 23, 2018, 01:06:26 PM
I know, just trying to first get stuff sorted in the main areas before I throw down here.

Also, my ME crew is still on Venus...fyi
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on October 23, 2018, 01:56:45 PM
Sorry I was under the impression your ME crew were in a city and the Spartans and Andromeda crew were at the mining complex.
Title: Re: The Multiverse Incident
Post by: Cipherhornet18 on October 23, 2018, 04:18:55 PM
They are, but she checked in and nothing, so I wasn't sure.

But I am trying to focus on the main stuff first, if you need to, just move past me and I'll catch up. My attention does shift from time to time and some things end up getting moved up in the priority list.
Title: Re: The Multiverse Incident
Post by: Bowsy 112 on October 23, 2018, 04:48:50 PM
Oh sorry I miss understood that. Somehow... I really dont know. My bad. I'll let the Andromeda crew respond if that's okay with Troy as it is more likely they would pick up general transmissions passively than the Spartans would thanks to their reliance on encrypted comms
Title: Re: The Multiverse Incident
Post by: Troy on October 23, 2018, 05:45:00 PM
I'll take a look and get a response out.
Title: Re: The Multiverse Incident
Post by: Mim on October 31, 2018, 10:58:58 PM
 I need some help with Mars re: ground mission. All I can write at the moment is just moving the APC forward, is someone going to throw up an enemy or two at us? I'm holding off posting Lily for that reason as I don't want to clog up the thread with the orbital ships for the moment.
Title: Re: The Multiverse Incident
Post by: Troy on November 08, 2018, 07:17:57 PM
I'll work on throwing an enemy your way next week.  :yes: